Loomly · Core product · 2021
Making a data-heavy console readable
Six years of features, one screen, no hierarchy
- Role
- Design manager
- Team
- 1 designer, 3 engineers
- Duration
- 4 months
- Year
- 2021
A console that had grown one feature request at a time. Every team's most important thing was on screen, which meant nothing was.
Finding out what people came for
We logged the first three actions of 200 sessions. Eighty percent of visits were one of four questions.
The screen supported around forty. That mismatch was the whole design brief.
Hierarchy, not removal
Nothing was deleted — this is enterprise software and someone depends on every switch. We changed weight instead.
- The four common questions got answered above the fold, in plain sentences
- Everything else moved one interaction away, still searchable
- Charts lost their gridlines, borders and 3D fills; comparison got easier
- One accent colour, reserved for the thing that changed
We didn't take features away. We took away the claim that they were all equally important.
Selling it internally
Five teams had a stake in that screen. I ran the review as a usability test on their own workflows rather than a design presentation.
Watching their own analyst take four minutes to find a number ended the debate faster than any slide.
What changed
- time to answer a routine question
- 4 min → 40 s
- task success in moderated testing
- +22 pts
- features removed
- 0
time to answer a routine question
task success in moderated testing
features removed
What I’d do differently
I under-invested in the migration. Power users had muscle memory we broke without warning, and we spent a month apologising for a two-week comms job.