Skip to content
← All work

Loomly · Core product · 2021

Making a data-heavy console readable

Six years of features, one screen, no hierarchy

Role
Design manager
Team
1 designer, 3 engineers
Duration
4 months
Year
2021

A console that had grown one feature request at a time. Every team's most important thing was on screen, which meant nothing was.

Finding out what people came for

We logged the first three actions of 200 sessions. Eighty percent of visits were one of four questions.

The screen supported around forty. That mismatch was the whole design brief.

Hierarchy, not removal

Nothing was deleted — this is enterprise software and someone depends on every switch. We changed weight instead.

  • The four common questions got answered above the fold, in plain sentences
  • Everything else moved one interaction away, still searchable
  • Charts lost their gridlines, borders and 3D fills; comparison got easier
  • One accent colour, reserved for the thing that changed

We didn't take features away. We took away the claim that they were all equally important.

Selling it internally

Five teams had a stake in that screen. I ran the review as a usability test on their own workflows rather than a design presentation.

Watching their own analyst take four minutes to find a number ended the debate faster than any slide.

What changed

time to answer a routine question
4 min → 40 s

time to answer a routine question

task success in moderated testing
+22 pts

task success in moderated testing

features removed
0

features removed

What I’d do differently

I under-invested in the migration. Power users had muscle memory we broke without warning, and we spent a month apologising for a two-week comms job.